Queen’s Gambit Emmett Impressions and Review – Spoilers after the Jump


Basic Premise: As a top spy at Destrier, a private security agency, the main character must complete her assignments and protect her team at any cost. (And, if you work really hard, she might get to snog the character who appears in all the lovely stills.)

What Differs from Previous Voltage Entertainment USA Titles

  • = The player no longer receives messages directly to a personal email account. I miss getting content from secondary characters but do not miss having to close the app every chapter to see if a new one had appeared.
  • = Three acts of five chapters each net you more content than previous titles but also cost more at $5.97 total rather than $3.99.
  • + Each character has a unique prolog. It keeps the plot and characters voices consistent.
  • + All four endings unlock upon completing the route, and each ending differs significantly. It’s worth reading them all.
  • + Save slots, a rewind button, and a relationship meter keep the player from having to reread huge batches of text if they make a mistake or miss something.
  • + The sprites have many poses, and the MC’s expressions now appear in her dialog box.
  • + Sound effects and how the text pops onto the screen emphasize the action and mood of a scene well.
  • + As I noted in a previous review, Voltage USA’s gun illustrations up to this point have been terrible. Queen’s Gambit‘s illustrations are a huge improvement.  No sprites hold weapons that I remember – which keeps the description of a particular gun from clashing with the visual – and the few stills that feature guns have them held properly.

Overall I like Emmett better than João, but the main plot is not as strong. Since this comes down to a matter of taste, I’ll give a few general points before digging into more specifics and spoilers after the jump.

I really like Emmett as a character. He’s focused, intelligent, kind, and has a slightly goofy sense of humor. He has issues, but he doesn’t pity himself and has enough perspective to address his problems. He also ties into White Lies & Sweet Nothings (though none of those characters cameo like Speakeasy Tonight‘s Neil does, darn it).


The two leads may get together as a couple by the end, but for most of the route Emmett and the MC feel and interact like what they are: long-time, close, adult friends. I actually love the slower buildup, hesitation, and having the few little romantic interactions being able to be reasonably brushed off as friendship, but I can see players who expect more mush in their visual novels being frustrated.

The MC mentors Cameron (the team’s rookie) well.

The main plot ties into the MC and Emmett’s history. It starts unraveling towards the end though.

If inaccurate medical details can completely destroy your suspension of disbelief, you may want to skip this story. It reaches Master and Commander levels of unbelievable.


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